Ensemble Studios and published by Microsoft Total commander 8.51a extended 14.9.exe Studios. It was released on October 30, 2002 in North America and a week later in Europe.
Age of Mythology was commercially successful, going platinum four months after its release after selling over one million units. In 2003, it was followed by an expansion pack, Age of Mythology: The Titans. In this screenshot, an Egyptian town under attack by the Norse, defending itself using the meteor god power. Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, and training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations.
There are three playable cultures in Age of Mythology: the Greeks, Egyptians, and Norse. Each culture has three “major gods”—important deities such as Zeus or Odin. The player chooses their major god before the game begins. Every time a player advances to the next age, a “minor god” is selected. Minor gods are slightly less significant historically than their major counterparts. Ensemble Studios, this game does not include the stone resource. Every unit in the game takes up between one and five “population slots”.