The elder scrolls v: skyrim tesv.exe

SweetFX is a free tool which can apply a range of post-processing shader effects to games. This ranges from the shader-based antialiasing methods of FXAA and SMAA, to image sharpening, color tone and saturation changes, and other special effects. In short it provides you with the ability to alter image quality in virtually any game with minimal the elder scrolls v: skyrim tesv.exe impact. Configuring SweetFX can seem quite complex at first, so the simplest method of using SweetFX is to download the free SweetFX Configurator Tool, a graphical interface tool which also includes the latest stable version of SweetFX.

Download and extract the SweetFX Configurator files, and launch SweetFX_config. Fraps, Dxtory, or Afterburner, as they will prevent SweetFX effects from being implemented in a game. To implement SweetFX in a game, several files need to be copied into the directory where the game’s primary executable resides. SweetFX Configurator automates this process, but needs to know the path to the game executable. With TESV: Skyrim highlighted in the game list, we can now select which effects to apply in the Categories pane.

The most popular effects are already ticked in the list, so we’ll untick them all to start with, and implement them indvidually, describing each. First we’ll tick the SMAA Anti-aliasing box, and in the Category details pane at the bottom of the Configurator, we can highlight each component of SMAA and adjust its value in the box just beneath to alter the appearance of SMAA. In this case, we’ll leave these at their defaults, and click the Save New Config button to save this change. As the screenshot comparison above shows, SMAA fares quite well against 8x MSAA in Skyrim in terms of smoothing out most jagged lines, most prominently the line of the wall just to the right of the crosshairs. In the Category details pane underneath, I’m going to select the sharp_strength parameter and assign the maximum value of 3. 00 to it, then click the Save New Config button again. I’m using the maximum value for sharpening strength so as to give a clearer distinction between when it’s off and when it’s on in the screenshot comparison provided above.