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Not to be confused with Hero City. Cryptic Studios and published by NCSOFT. In the game, players created super-powered player characters that could team up with others to complete missions and fight criminals belonging to various gangs and organizations in the fictional Paragon City. The box art for the stand-alone sequel City of Villains. City of Villains intellectual property and transitioned the staff from Cryptic Studios to a new location in Mountain View, California, to continue development of the game.

On October 30, 2008, NCsoft announced a partnership with Transgaming Technologies in order to bring both City of Heroes and City of Villains and all 13 expansions to Mac OS X. The City of Heroes: Going Rogue expansion’s release was announced on May 11, 2009. This part of the game centered on the alternate reality of Praetoria and featured a new alignment system allowing players characters to shift allegiances between Heroes and Villains, giving characters access to both Paragon City of City of Heroes and the Rogue Isles of City of Villains. Paragon Studios described this as ” the shades of gray that lay between Heroes and Villains”. On June 20, 2011, Paragon Studios announced that they were going to switch to a hybrid subscription model called City of Heroes: Freedom, adding in a free-to-play game model.

Special models for former subscribers would be termed Premium Players, and current subscribers would become VIP players, who would gain access to all the content in the various upcoming game updates. On August 31, 2012, Paragon Studios announced that it was being closed, and City of Heroes would cease all billing immediately and begin the process of shutting down the service. The stated explanation for this move was a “realignment of company focus and publishing support”. Missing Worlds Media’s president Nate Downes announced in September 2014 that he introduced an interest party who wanted to make a deal in reviving the game’s intellectual property with NCSoft staff, which might enable the final version of the game to be released. No additional info was released as the involved parties were under an NDA. A character’s level increased by earning experience points from defeating foes, completing Missions, and exploring Zones, then returning to an NPC known as a Trainer.